Based in: Vancouver B.C, Canada

Danielle Aichler
VFX Artist

Portfolio

My Resume

I am passionate about FX and have a wide range of skills. I am experienced and inquisitive, I learn and adapt very fast to new environments and tools. I enjoy learning new skills and discovering new methods and I am eager to learn from anyone. I Worked in games development for consoles (both current and next gen), PC titles and mobile games.

Work experience

Oct 2022 - Sep 2025
Senior VFX Artist

Fuzzybot

Lynked: Banner of the Spark
Working in unreal 4. Created all the VFX in the game and helped set the direction and look for VFX development.

Mar 2017 - Sep 2022
Lead VFX Artist

Blackbird Interactive

Minecraft Legends
Designed and helped build a new VFX system for bedrock engine from scratch for a client server game with hundrads of units that shipped on multiple platforms.

Oct 2016 - Feb 2017
Senior VFX Artist

Capcom Vancouver

Puzzle Fighter Mobile
Created characters, Environment and UI effects in Unity, Wrote new shaders and drove the creation of new tools to allow for mobile optimization. Was in charge of setting the effects style and visual language.

Jul 2016 - Oct 2016
VFX Artist

Kabam Vancouver (Contract)

Transformers Forged to Fight
Created all the mods effects and most of the base effects. Created the teleport effect for the bots and placements effects for the mods in the base.

Jul 2015 - Jul 2016
VFX Artist

United Front Games

Infinity 3.0 Marvel Battlegrounds Playset
Created geometry based effects that were enhanced by particle systems for new character moves. Created all stage traps effects and ambient effects.

Jul 2013 - Jul 2015
UI Artist

United Front Games

Tomb Raider: Definitive Edition

Sleeping dogs: Definitive Edition
was part of the team that converted the game to the Xbox one and PS4. Adapted the UI to work on 1080p and added all UI graphical interfaces.

Aug 2012 - May 2013
UI Artist

Relic Entertainment (Contract)

Company of Heroes 2
Created Icons, mini maps and all 3D assets in the UI interface (Medals/user icons and 3D animations for the UI interface) .

Aug 2012 - May 2013
UI Artist

United Front Games (Contract)

Sleeping Dogs
Created UI Interfaces for the minigames, The world maps and general UI work where needed.

Jan 2008 - Jan 2012
Website designer and AS programmer

Self Employed

Freelance/Graphic Designer/Programmer. Designed, developed and implemented websites and e-learning software

Education

2010 - 2011
Think Tank Training Centre

Environment art mentorship program.

2008-2009
Pacific Audio Visual Institute

3D Animation and game design.

2002-2004
The University of Manchester

B.A, Business Administration & Market Research.

Skills

Unity Particle Systems

Unreal Particle Systems

Autodesk Maya

Substance Desginer

Houdini

Zbrush

Adobe AfterEffects

Adobe Photoshop

Adobe Animate

EmberGen

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